Modified Early Years Weapons

Last updated on 2/19/98


 Medium Plasma Cannon

An early model of the standard Earth Alliance Plasma Cannon, this version suffers from a simpler fire control system and a plasma delivery system that degrades more rapidly as it travels through space. Fitted to the then new Hyperion class Heavy Cruiser, it still manages to pack the same punch as its future brother.

Weapon Specification

Damage: 3d10 -1 per hex
Range Penalty: -1 per hex
Fire Control: +2/+0/-6
Intercept Rating: N/A
Recharge: 3 Turns
Power: 3

Special Notes: This is a Plasma weapon, suffering a penalty of -1 damage per hex of range, but ignoring 50% of the target's armor.


 Medium Pulse Cannon

An early model of the standard Earth Alliance Pulse Cannon, this version has a less effective fire control system. Rate of fire remains unchanged but the overall damage of each pulse is slightly reduced.

 

Weapon Specification

Damage: 8d5 times
Range Penalty: -1 per hex
Fire Control: +2/+2/+0
Intercept Rating: -1
Recharge: 3 Turns
Power: 3

Special Notes: This is a Pulse Weapon.


 Early Particle Beam

The long-standing light weapon of the Earth Alliance, this original energy weapon has little different from its older siblings. Fire control is more antiquated and maximum damage output has been slightly reduced.

 

Weapon Specification

Damage: 1d6+6
Range Penalty: -2 per hex
Fire Control: +4/+2/+2
Intercept Rating: -1
Recharge: 1 Turns
Power: 1

Special Notes: This weapon fires only in Standard mode; it cannot use Raking, Piercing or Sustained modes.


 Interceptor Mk 0

The original model, this earliest version of the interceptor had just entered fleet service when war was declared on the Dilgar. Its interception ability and firepower are reduced and its energy web less effect, it still represents the state of the art in interception duties.

As posted by Graves to the Babylon 5 Wars Newsgroup.

Weapon Specification

Intercept Rating: -2
Recharge: 1 Turns
Offensive Mode:
   Damage: 1d10+2
   Fire Control: +0/+0/+4
   Range Penalty: -2 per hex
   Power: 1

Special Notes: All interceptor rules remain in effect from the original rules.


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